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wiimotenew.ini wiimotenew.ini

Wiimotenew.ini May 2026

21/11/2019
in After Effects, Elements, Toolkits, Transitions
0
wiimotenew.ini

Wiimotenew.ini May 2026

[Controls] Example format: Button/A = Button 0 (XInput) or Click 1 (mouse) or Key A (keyboard) Face buttons A = Button 0 B = Button 1 1 = Button 2 2 = Button 3 Minus = Button 4 Plus = Button 5 Home = Button 6 D-Pad Up = Button 7 Down = Button 8 Left = Button 9 Right = Button 10 Motion axes (tilt) Tilt = Axis 0 Axis 1 ShakeX = Button 11 ShakeY = Button 12 ShakeZ = Button 13 IR pointer (mouse or joystick) IR/Up = Axis 2- IR/Down = Axis 2+ IR/Left = Axis 3- IR/Right = Axis 3+ IR/Hide = Button 14 Extension controller (Nunchuk, Classic Controller, etc.) Extension = None Nunchuk controls (if Extension = Nunchuk) Nunchuk/C = Button 15 Nunchuk/Z = Button 16 Nunchuk/Stick/Up = Axis 4- Nunchuk/Stick/Down = Axis 4+ Nunchuk/Stick/Left = Axis 5- Nunchuk/Stick/Right = Axis 5+ Nunchuk/Shake = Button 17 Nunchuk/Tilt = Axis 6 Axis 7 Classic Controller mapping (if Extension = Classic) Classic/A = Button 18 Classic/B = Button 19 Classic/X = Button 20 Classic/Y = Button 21 Classic/ZL = Button 22 Classic/ZR = Button 23 Classic/Plus = Button 24 Classic/Minus = Button 25 Classic/Home = Button 26 Classic/L = Button 27 Classic/R = Button 28 Classic/LeftStick/Up = Axis 8- Classic/LeftStick/Down = Axis 8+ Classic/LeftStick/Left = Axis 9- Classic/LeftStick/Right = Axis 9+ Classic/RightStick/Up = Axis 10- Classic/RightStick/Down = Axis 10+ Classic/RightStick/Left = Axis 11- Classic/RightStick/Right = Axis 11+ Classic/Triggers = Axis 12 Axis 13

Save this content as wiimotenew.ini and place it in the appropriate config folder (e.g., Dolphin Emulator/Config/ ). wiimotenew.ini

[Range] IR/Width = 800 IR/Height = 600 IR/CenterX = 0 IR/CenterY = 0 Tilt range Tilt/X = 100 Tilt/Y = 100 [Controls] Example format: Button/A = Button 0 (XInput)

# WiimoteNew Configuration File # For Dolphin Emulator - Real Wii Remote or Emulated Controller [Profile] Name = MyWiimoteProfile Replace them with values detected by Dolphin when

[Wiimote] DeviceMode = 1 Speaker volume (0-127) SpeakerVolume = 127 Enable speaker data EnableSpeaker = True Continuous scanning (for real Wiimote) ContinuousScanning = False Battery level (percentage, for display only) Battery = 100 MotionPlus emulation MotionPlus = False Upright Wii Remote (for games like Wii Sports Resort) UprightWiimote = False Sideways Wii Remote (for games like New Super Mario Bros. Wii) SidewaysWiimote = False Rumble Rumble = True

[Calibration] Accel/Calibration = 0x80,0x80,0x80 Note: The actual button/axis numbers ( Button 0 , Axis 0 , etc.) depend on your connected controller. Replace them with values detected by Dolphin when you click “Refresh” and press buttons on your real gamepad. If you need this for a different program (like WiimoteNew from a specific driver or wrapper), please provide more context so I can tailor the format exactly.

[Controls] Example format: Button/A = Button 0 (XInput) or Click 1 (mouse) or Key A (keyboard) Face buttons A = Button 0 B = Button 1 1 = Button 2 2 = Button 3 Minus = Button 4 Plus = Button 5 Home = Button 6 D-Pad Up = Button 7 Down = Button 8 Left = Button 9 Right = Button 10 Motion axes (tilt) Tilt = Axis 0 Axis 1 ShakeX = Button 11 ShakeY = Button 12 ShakeZ = Button 13 IR pointer (mouse or joystick) IR/Up = Axis 2- IR/Down = Axis 2+ IR/Left = Axis 3- IR/Right = Axis 3+ IR/Hide = Button 14 Extension controller (Nunchuk, Classic Controller, etc.) Extension = None Nunchuk controls (if Extension = Nunchuk) Nunchuk/C = Button 15 Nunchuk/Z = Button 16 Nunchuk/Stick/Up = Axis 4- Nunchuk/Stick/Down = Axis 4+ Nunchuk/Stick/Left = Axis 5- Nunchuk/Stick/Right = Axis 5+ Nunchuk/Shake = Button 17 Nunchuk/Tilt = Axis 6 Axis 7 Classic Controller mapping (if Extension = Classic) Classic/A = Button 18 Classic/B = Button 19 Classic/X = Button 20 Classic/Y = Button 21 Classic/ZL = Button 22 Classic/ZR = Button 23 Classic/Plus = Button 24 Classic/Minus = Button 25 Classic/Home = Button 26 Classic/L = Button 27 Classic/R = Button 28 Classic/LeftStick/Up = Axis 8- Classic/LeftStick/Down = Axis 8+ Classic/LeftStick/Left = Axis 9- Classic/LeftStick/Right = Axis 9+ Classic/RightStick/Up = Axis 10- Classic/RightStick/Down = Axis 10+ Classic/RightStick/Left = Axis 11- Classic/RightStick/Right = Axis 11+ Classic/Triggers = Axis 12 Axis 13

Save this content as wiimotenew.ini and place it in the appropriate config folder (e.g., Dolphin Emulator/Config/ ).

[Range] IR/Width = 800 IR/Height = 600 IR/CenterX = 0 IR/CenterY = 0 Tilt range Tilt/X = 100 Tilt/Y = 100

# WiimoteNew Configuration File # For Dolphin Emulator - Real Wii Remote or Emulated Controller [Profile] Name = MyWiimoteProfile

[Wiimote] DeviceMode = 1 Speaker volume (0-127) SpeakerVolume = 127 Enable speaker data EnableSpeaker = True Continuous scanning (for real Wiimote) ContinuousScanning = False Battery level (percentage, for display only) Battery = 100 MotionPlus emulation MotionPlus = False Upright Wii Remote (for games like Wii Sports Resort) UprightWiimote = False Sideways Wii Remote (for games like New Super Mario Bros. Wii) SidewaysWiimote = False Rumble Rumble = True

[Calibration] Accel/Calibration = 0x80,0x80,0x80 Note: The actual button/axis numbers ( Button 0 , Axis 0 , etc.) depend on your connected controller. Replace them with values detected by Dolphin when you click “Refresh” and press buttons on your real gamepad. If you need this for a different program (like WiimoteNew from a specific driver or wrapper), please provide more context so I can tailor the format exactly.

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