However, the bombing chart is not infallible. It represents a perfect, frictionless world where all bombs land exactly on target. It cannot account for the chaos of multiplayer: the fighter that intercepts you at 6,000 meters, the friendly bomber who steals your base with a single 50 kg bomb that leaves it with 1 HP, or the simple fact that bombs dropped from a diving aircraft have different impact angles and dispersion patterns than bombs dropped from level flight.
A fascinating layer of the bombing chart is its reliance on TNT equivalent—a real-world metric used to compare the yield of different explosives (e.g., RDX, Composition B) to the baseline of pure TNT. War Thunder simulates this with surprising granularity. A US AN-M64 500 lb general-purpose bomb might contain 65% Amatol, yielding roughly 135 kg of TNT equivalent, while a German SC 500 kg bomb might yield a different value. war thunder bombing chart
This efficiency is not just about points; it is about survival. In War Thunder , speed and altitude are life. A bomber weighed down by unnecessary ordnance climbs slower and turns more sluggishly. By using the chart to calculate the minimum viable load, a pilot can shed excess weight immediately after takeoff or choose a smaller, more aerodynamic bomb loadout. The chart thus transforms the bomber from a slow, predictable piñata into a lean, fast strategic asset. However, the bombing chart is not infallible
The most striking feature of the bombing chart is that Gaijin Entertainment, the game’s developer, does not officially provide it. Instead, the chart is a constantly updated, crowdsourced artifact born from frustration. In War Thunder , a bomber pilot must fly a slow, lumbering aircraft across a massive map, evade fighters and anti-air fire, and line up a target—only to drop a bomb and see the target remain standing because the pilot chose a 500 kg bomb when a 550 kg threshold was required. A fascinating layer of the bombing chart is