{{ data.msg }}

Your browser does not support all of our website’s functionality. For an improved shopping experience, we recommend that you use the most recent versions of Google Chrome, Safari, or Firefox.

Vs Sonic.exe Psych Engine Port -

This recreates EXE’s signature screen shake and zoom effects. Add song to Freeplay Edit mods/vs_sonic_exe/data/freeplaySonglist.json :

For , use DialogueBoxPsych . 6. Lua Scripting (Optional but Powerful) Psych Engine allows per-song Lua scripts in data/songs/too-slow/script.lua : vs sonic.exe psych engine port

function onSongStart() triggerEvent('Screen Shake', '0.05,0.1', '0.2,0.1') setProperty('defaultCamZoom', 0.7) end function onBeatHit() if curBeat % 8 == 0 then triggerEvent('Add Camera Zoom', '0.03', '0.03') end end This recreates EXE’s signature screen shake and zoom

{ "stage": "sonic_stage", "background": "sonicBG", "default_zoom": 0.9, "is_static": false, "positions": { "boyfriend": [600, 450], "girlfriend": [1000, 500], "opponent": [1100, 300] }, "camera_speed": 1 } Place stage sprites in images/sonic_stage/ . Convert Charts Original .json charts from FNF are compatible with Psych Engine’s chart format (same structure). If they fail, use Psych Engine’s built-in Chart Editor (press 7 in freeplay) to re-chart manually. Song Metadata data/songs/too-slow/song.json : Lua Scripting (Optional but Powerful) Psych Engine allows

{ "animations": [ {"name": "idle", "anim": "idle", "fps": 24, "loop": true, "indices": []}, {"name": "singLEFT", "anim": "singLEFT", "fps": 24, "loop": false}, {"name": "singDOWN", "anim": "singDOWN", "fps": 24, "loop": false}, {"name": "singUP", "anim": "singUP", "fps": 24, "loop": false}, {"name": "singRIGHT", "anim": "singRIGHT", "fps": 24, "loop": false} ], "position": [700, 100], "camera_position": [0, 0], "flip_x": false, "healthicon": "sonic_exe_icon", "healthbar_colors": [150, 0, 0] } Repeat for , GF , and Sonic.exe (opponent). 3. Stage Porting Create Stage JSON data/stages/sonic_stage.json :

Example: SONIC_EXE.xml should contain frames like SonicExe idle , SonicExe singLEFT , etc. Create data/characters/SONIC_EXE.json :

mods/ └── vs_sonic_exe/ ├── data/ │ ├── songs/ │ ├── characters/ │ └── stages/ ├── songs/ ├── images/ ├── sounds/ └── _metadata.xml Step 1 – Convert Sprites Psych Engine uses .xml for sprite sheets (Flash-like). Original mod uses .txt (Sparrow) or .json . Use FNF Sprite Sheet Converter or manually convert.