OpenRGB's plugin system allows for limitless functionality


OpenRGB provides an expansive plugin interface allowing a wide variety of additional functionality to be added by plugins. Plugins can add additional functionality to the OpenRGB user interface and take control of your OpenRGB devices to provide synchronized effects, use your RGB devices as indicator lights for hardware statistics, integrate with third party lighting control software, schedule OpenRGB lighting profile changes, and more.


OpenRGB Effects Plugin

Synchronize your setup with amazing effects

OpenRGB Effects Plugin

The OpenRGB Effects Plugin provides an extensive list of custom effects that can be synchronized across all devices that support Direct Mode. Many standard effects are available such as Rainbow, Visor, Breathing, and more. Advanced effects include several audio visualizations, Ambilight, GIF player, and a Shader renderer for using GLSL shaders as RGB effects.

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OpenRGB Visual Map Plugin

Lay out your devices however you like

OpenRGB Visual Map Plugin

Normally, OpenRGB effects engines apply patterns one device at a time. With the Visual Map Plugin, you can combine one or more devices into a custom grid, allowing incredible effects to shine across your entire setup as one unified display.

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OpenRGB Hardware Sync Plugin

Visualize system statistics with RGB

OpenRGB Hardware Sync Plugin

Want to keep an eye on your CPU and GPU temperatures while you're in game? The Hardware Sync Plugin will let you know if your temperatures are too high by changing the color of your RGB. Many more system parameters are supported as well, and multiple devices can indicate multiple measurements.

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OpenRGB Fan Sync Plugin

Integrate fan control into OpenRGB

OpenRGB Fan Sync Plugin

Controlling all your RGB in one place is great, but what about your fan speeds? The Fan Sync Plugin takes care of that. Using the same backend as the Hardware Sync Plugin, the Fan Sync Plugin lets you map one or more system parameters to control fan speeds, including custom fan curves.

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Vjoy Mouse Steering Today

uses this virtual device to convert your mouse’s 2D movement (X/Y axes) into analog steering input—typically the X-axis of the virtual joystick. This allows for far greater precision than keyboard steering (binary on/off) and offers a low-cost alternative to a wheel. 2. Required Components | Component | Purpose | |-----------|---------| | vJoy | Creates the virtual joystick | | FreePIE (Programmable Input Emulator) or JoyToKey / Feeder | Reads mouse movement and maps it to vJoy axes | | Game | Must support joystick/gamepad input for steering |

For relative mouse movement (like a steering wheel's returning center): vjoy mouse steering

def update(): # Get screen width (adjust multiplier for sensitivity) screen_width = 1920.0 # Read mouse X position in pixels mouse_x = mouse.position.x # Map 0..screen_width to -32768..+32767 (vJoy range) vjoy_value = (mouse_x / screen_width) * 65535 - 32768 # Clamp to valid range vjoy_value = max(-32768, min(vjoy_value, 32767)) vjoy[1].x = int(vjoy_value) uses this virtual device to convert your mouse’s

1. Overview & Core Concept vJoy is an open-source virtual joystick driver for Windows. It creates a software-emulated game controller that any application (game, simulator, tuning software) recognizes as a physical USB device. vjoy mouse steering