Witch -v2025-01-10- -numericgazer- - Under The

The patch notes for tomorrow have not been written. But the witch already knows.

These are not features. They are logical extensions of the game’s core premise: that control is a function of information, and information is a function of time and attention. Under the Witch is not about a witch. It is about the architecture of submission—how a system of numbers, observed by an anonymous gaze, can produce the feeling of desire, fear, and dependency. Under the Witch -v2025-01-10- -NumericGazer-

// Original intent: Witch affection = (obedience * 0.7) - (resistance attempts * 1.2) + (buildNumberDelta * 0.01) // Replaced with non-linear response curve to prevent grind optimization. -NumericGazer, 2024-11-03 The witch learns. Not narratively—numerically. If a player repeatedly selects the same “submissive” dialogue option, the witch’s response shifts from rewarding to punitive. The system detects and punishes metagaming. You cannot hack the witch because the witch is the hack. The patch notes for tomorrow have not been written

In the end, the title is literal. You are under the witch. And the witch is under NumericGazer’s gaze. And NumericGazer, whoever they are, is watching you check the version number one more time, wondering what changed. They are logical extensions of the game’s core

Interpretation: NumericGazer is not the author. NumericGazer is the that observes the player observing the witch. The game is a closed loop of gazes: player → witch → system → NumericGazer → player.