The Bum -v0.8.3 Beta- By Jtstudio -

| Zone | Risk Level | Main Resources | Special Feature | |------|------------|----------------|------------------| | | Low | Cardboard, cans, rags | Safe sleeping (no raids) | | Subway Tunnels | Medium | Bottles, change, rats | Faction: Sleepers | | Downtown Alley (new) | High | Electronics, meds | Faction: Dump Rats | | Mission Shelter | Low | Food, clothes, bible | Faction: Priests | | Dumpster Row | Medium | Food scraps, chemicals | Crafting station | | Construction Site | High | Tools, copper wire | Night guard patrol | | Rooftop Garden | Locked (requires ladder) | Herbs, clean water | Mental health boost | Tip: The Downtown Alley has a 25% chance of a "Cop Sweep" event – leave before turn 15 or face arrest. 5. Daily Loop: Actions & Energy Each day is divided into 3 turns (Morning, Afternoon, Night). You have 10 Action Points (AP) per turn.

| Mental Range | Effect | |--------------|--------| | 70-100 | Positive random events, cheaper trades | | 40-69 | Normal gameplay | | 20-39 | Hallucinations (phantom items, fake enemies) | | 0-19 | Full psychosis – you lose control for 2-3 turns | The Bum -v0.8.3 Beta- By JTStudio

| Stat | Range | Effect | |------|-------|--------| | | 0-100 | Combat & sickness. Below 20 = critical. | | Hunger | 0-100 | Above 80 = well-fed. Below 20 = starving (-5% action success). | | Thirst | 0-100 | Below 30 = penalties. 0 = death in 2 turns. | | Warmth | 0-100 | Below 40 = health drain at night. Above 80 = attracts attention. | | Mental | 0-100 | Below 30 = hallucinations, random events. Above 70 = better barter prices. | | Dirt | 0-100 | Above 60 = guards & merchants refuse interaction. | | Zone | Risk Level | Main Resources

| Weapon | Damage | Hit Chance | Durability | |--------|--------|------------|-------------| | Shank (crafted) | 8-12 | 70% | 5 uses | | Pipe (found) | 6-10 | 65% | 8 uses | | Bottle (broken) | 5-8 | 60% | 1 use | | Fists | 2-5 | 80% | Infinite | You have 10 Action Points (AP) per turn