Symbian Games 240x320 🆕

protected void paint(Graphics g) // Background g.setColor(0, 0, 0); g.fillRect(0, 0, width, height);

// Catcher size: 60x20 private static final int CATCHER_W = 60; private static final int CATCHER_H = 20; private static final int BALL_SIZE = 8; symbian games 240x320

public void startApp() display.setCurrent(gameCanvas); gameCanvas.start(); protected void paint(Graphics g) // Background g