Script Haxball Here
); Use a JSON file to store wins/losses:
room.on('playerJoin', (player) => room.sendChat( Welcome $player.name! ); ); Script Haxball
const fs = require('fs'); let stats = {}; if (fs.existsSync('stats.json')) stats = JSON.parse(fs.readFileSync('stats.json')); ); Use a JSON file to store wins/losses: room
switch(cmd) case '!kick': const targetId = parseInt(args[1]); room.kickPlayer(targetId, 'Kicked by admin', 0); room.sendChat( $player.name kicked $targetId ); break; room.sendChat( Welcome $player.name! )
room.on('roomReady', () => console.log('Room is ready!'); room.setDefaultStadium('Classic'); );