Parachutes have already been disabled on several “hardcore” monthly servers, with admins citing balance issues. On vanilla servers, a new mini-game has emerged: “parachute jousting,” where two players drop from the same height and try to untangle each other’s canopies. The devblog ends with a roadmap for #262: “Trains & Treachery.” Facepunch teased drivable trains on a new procedurally generated rail network that connects monuments. Cargo trains will be lootable, but they’ll also attract NPC bandits. And yes—you’ll be able to place pipe systems on a moving train car.
For the full patch notes, including a dozen bug fixes (the infamous “campfire headglitch” is finally gone) and new steam achievements, visit . In summary: Devblog 261 isn’t just an update—it’s a declaration that Rust is evolving from a survival game with base building into a logistics and mobility sandbox. Whether you’re a solo automation enthusiast or a clan leader hunting parachuting roof campers, the game just got a lot more interesting. Pack your pipe plans and watch the skies. rust 261 devblog
On the official Rust subreddit, user summarized the feeling: “I automated my entire hemp farm with a single water pipe and a conveyor. Then a naked with a rock smashed my exposed pipe junction, and I lost 10,000 cloth in five seconds. 10/10, would rage again.” Cargo trains will be lootable, but they’ll also