// Check for encryption flag if (saveObject.encrypted) { // Assume decryption happens here using this.key }
const decrypted = await crypto.subtle.decrypt( { name: 'AES-CBC', iv: iv }, keyBuffer, encryptedData ); return new TextDecoder().decode(decrypted); }
// RPG Maker MV/MZ Save Editor Core (Client-Side) class RMMZSaveEditor { constructor(encryptionKey = null) { this.key = encryptionKey; } async decrypt(encryptedBase64, ivBase64) { const keyBuffer = await crypto.subtle.importKey( 'raw', new TextEncoder().encode(this.key), { name: 'AES-CBC' }, false, ['decrypt'] ); const iv = Uint8Array.from(atob(ivBase64), c => c.charCodeAt(0)); const encryptedData = Uint8Array.from(atob(encryptedBase64), c => c.charCodeAt(0));