function Tower:shoot(target) -- Simple shooting mechanic, can be improved local bullet = Instance.new("Part") bullet.Position = self.Model.Position bullet.Velocity = (target.Position - self.Model.Position).Unit * 20 bullet.Parent = ReplicatedStorage local damageDealer = ReplicatedStorage:WaitForChild("DamageDealer") damageDealer:Clone().Parent = bullet end
-- Enemy Class local Enemy = {} Enemy.__index = Enemy Roblox Toy Defense Script
-- Game Logic local function onPlayerAdded(player) local coins = 0 local playerGui = player.PlayerGui local coinsText = playerGui:WaitForChild("CoinsText") coinsText.Text = "Coins: " .. coins function Tower:shoot(target) -- Simple shooting mechanic
Players.PlayerAdded:Connect(onPlayerAdded) 0) ReplicatedStorage.EnemyPath.End = Vector3.new(100
-- Game Objects local enemyPath = game.Workspace.EnemyPath -- A Path object in Workspace local towerFolder = game.Workspace.Towers local enemyFolder = game.Workspace.Enemies
ReplicatedStorage.EnemyPath = Instance.new("Path") ReplicatedStorage.EnemyPath.Name = "EnemyPath" ReplicatedStorage.EnemyPath.Start = Vector3.new(-100, 0, 0) ReplicatedStorage.EnemyPath.End = Vector3.new(100, 0, 0)
-- Services local RunService = game:GetService("RunService") local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage")