When Returnal launched, it was a technical marvel on PC—and a technical nightmare. It required an SSD, required 32GB of RAM for the "epic" setting, and most irritatingly for the cracking community, required constant handshakes with Sony’s servers. It utilized plus a custom layer of Sony's proprietary DRM.
For years, publishers argued that Denuvo was a necessary toll booth; that the first two weeks of sales (the "golden window") needed protection from pirates. Returnal was a test case. A hardcore, niche roguelite with a $60 price tag. If FLT could not crack it, the argument for intrusive DRM would stand. Returnal-FLT
Was it theft? Legally, yes. Culturally? It’s complicated. When Returnal launched, it was a technical marvel