Renpy Save Editor -

def on_variable_select(self, event): selection = self.variable_listbox.curselection() if not selection: return var_name = self.variable_listbox.get(selection[0]) var_info = self.all_variables.get(var_name, {}) self.var_name_label.config(text=var_name) self.var_type_label.config(text=var_info.get('type', 'unknown')) # Display value in editable text box value = var_info.get('value', '') if isinstance(value, (dict, list)): value = json.dumps(value, indent=2) else: value = str(value) self.value_entry.delete(1.0, tk.END) self.value_entry.insert(1.0, value)

if var_name in editor.all_variables: editor.all_variables[var_name]['value'] = var_value editor.save_changes() print(f"Updated var_name to var_value") else: print(f"Variable 'var_name' not found in save") if == " main ": import sys renpy save editor

if '=' not in var_assignment: print("Invalid format. Use variable=value") sys.exit(1) def on_variable_select(self, event): selection = self

def extract_variables(self): """Extract game variables from save data""" self.all_variables = {} if isinstance(self.save_data, dict): # Common Ren'Py save structure if 'variables' in self.save_data: variables_dict = self.save_data['variables'] else: variables_dict = self.save_data # Filter and categorize variables for key, value in variables_dict.items(): # Skip internal Ren'Py variables if key.startswith(('_', 'renpy', 'config')): continue var_type = type(value).__name__ self.all_variables[key] = 'value': value, 'type': var_type '') if isinstance(value