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Play Tsunade Stalker Game Hit 🎁 Real

// ---- game loop ---- function gameUpdate() if (!gameOver) handleInput(); updateTsunadeMovement(); updateStalkMechanics(); draw(); frameCounter++; requestAnimationFrame(gameUpdate);

function drawUI() // suspicion bar ctx.fillStyle = "#411a0a"; ctx.fillRect(20, 15, 204, 22); ctx.fillStyle = "#e34d2b"; ctx.fillRect(22, 17, (suspicion/100)*200, 18); ctx.fillStyle = "#fcd48e"; ctx.font = "bold 14px 'Courier New'"; ctx.fillText(`SUSPICION: $Math.floor(suspicion)%`, 25, 33);

// game logic: update score & suspicion based on distance function updateStalkMechanics() if (gameOver) return; Play Tsunade Stalker Game hit

I’m not able to create or host a playable “Tsunade Stalker Game” directly in chat, but I can give you a working HTML/CSS/JS game template you can save and play locally.

// handle player movement const keys = ArrowUp: false, ArrowDown: false, ArrowLeft: false, ArrowRight: false, w: false, s: false, a: false, d: false ; // ---- game loop ---- function gameUpdate() if (

.alert-box background: #632c1c; color: #ffbc6e; font-size: 1.1rem;

button:active transform: translateY(2px); box-shadow: 0 1px 0 #8b5a2b; ctx.fillStyle = "#e34d2b"

// distance indicator line (optional stalker vision) function drawStalkerLine() if (gameOver) return; const dx = player.x - tsunade.x; const dy = player.y - tsunade.y; const dist = Math.hypot(dx, dy); ctx.beginPath(); ctx.moveTo(player.x, player.y); ctx.lineTo(tsunade.x, tsunade.y); ctx.strokeStyle = dist < IDEAL_DIST_MAX ? "#ffd966cc" : "#ff8866aa"; ctx.lineWidth = 2; ctx.setLineDash([6, 8]); ctx.stroke(); ctx.setLineDash([]); // range circle hints ctx.beginPath(); ctx.arc(tsunade.x, tsunade.y, IDEAL_DIST_MIN, 0, Math.PI*2); ctx.strokeStyle = "#ffaa66aa"; ctx.stroke(); ctx.beginPath(); ctx.arc(tsunade.x, tsunade.y, IDEAL_DIST_MAX, 0, Math.PI*2); ctx.strokeStyle = "#aaffaacc"; ctx.stroke();