Java Snake Xenzia Game . Jar . 128x160 . Here
} public class Point public int x, y; public Point(int x, int y) this.x = x; this.y = y;
boolean ate = (newHead.x == food.x && newHead.y == food.y); snake.insertElementAt(newHead, 0); if (!ate) snake.removeElementAt(snake.size() - 1); else score++; spawnFood(); Java Snake Xenzia Game . Jar . 128x160 .
// Self collision if (isOnSnake(newHead) && !ate) running = false; } public class Point public int x, y;
// SnakeGameSE.java (Swing, 128x160) import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.util.*; public class SnakeGameSE extends JPanel implements ActionListener // Same grid logic as above, but using Swing Timer + Graphics2D // (Full code available on request — too long for here) public Point(int x
protected void paint(Graphics g) Graphics.LEFT); if (!running) g.drawString("Game Over", WIDTH/2, HEIGHT/2, Graphics.HCENTER
private void gameTick() newHead.y >= ROWS) running = false; return;
private boolean isOnSnake(Point p) for (int i = 0; i < snake.size(); i++) Point seg = (Point) snake.elementAt(i); if (seg.x == p.x && seg.y == p.y) return true; return false;