private void startGame() { running = true; gameThread = new Thread(new GameLoop()); gameThread.start(); }
import javax.swing.*; import java.awt.*; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.image.BufferStrategy; import java.util.Random; java games 220x176
/** * Solid player piece (a crisp, retro block). */ private static class SolidPlayer { private int x, y; private static final int SIZE = 12; private static final int SPEED = 16; private void startGame() { running = true; gameThread
gamePanel = new GamePanel(); add(gamePanel); pack(); gameThread = new Thread(new GameLoop())
public void moveLeft() { x = Math.max(2, x - SPEED); }
public void update() { // Update game logic (movement is handled by key listener with cooldown) checkCollisions(); }
while (delta >= 1) { gamePanel.update(); delta--; }