For Windows: Glwiz
glwiz_make_context_current(win); glwiz_load_extensions(); // loads all GL functions
Compile with:
Would you like a sample project setup (CMake + GLWiz) or a deep dive into its Vulkan surface creation internals? glwiz for windows
while (!glwiz_window_should_close(win)) glwiz_poll_events(); glClear(GL_COLOR_BUFFER_BIT); // drawing... glwiz_swap_buffers(win); // drawing... glwiz_swap_buffers(win)
[overlay] position = top-right font_size = 18 color = #00FF00 show_gpu_temp = true glwiz for windows
[opengl] version = 4.5 core_profile = true debug_context = true [vulkan] prefer_integrated_gpu = false validation_layers = false
// Your OpenGL code here (glGenBuffers, glDrawArrays, etc.)