Gameprocesswatcher.cpp May 2026

template<typename T> bool writeValue(uintptr_t address, const T& value) const return writeMemory(address, &value, sizeof(T));

void GameProcessWatcher::stopWatching() m_isWatching = false; if (m_watchThread.joinable()) m_watchThread.join(); gameprocesswatcher.cpp

struct ProcessInfo DWORD processId; std::string processName; DWORD threadCount; DWORD parentProcessId; ; bool writeValue(uintptr_t address

// Process control bool terminateProcess(); const T& value) const return writeMemory(address

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