Gameprocesswatcher.cpp May 2026
template<typename T> bool writeValue(uintptr_t address, const T& value) const return writeMemory(address, &value, sizeof(T));
void GameProcessWatcher::stopWatching() m_isWatching = false; if (m_watchThread.joinable()) m_watchThread.join(); gameprocesswatcher.cpp
struct ProcessInfo DWORD processId; std::string processName; DWORD threadCount; DWORD parentProcessId; ; bool writeValue(uintptr_t address
// Process control bool terminateProcess(); const T& value) const return writeMemory(address