// Override stamina drain on_event("before_stamina_drain", func(event) event.cancel = true // prevent drain console.debug("Stamina drain blocked") )
The new script uses event listeners instead of polling. Daybreak 2 New Script
// While let cooldown = 10 while (cooldown > 0) cooldown-- // Override stamina drain on_event("before_stamina_drain"
// Error handling try ... catch(e) ...
Run with:
// Async function (coroutine) async func delayed_message(msg, delay_ms) await sleep(delay_ms) console.log(msg) delay_ms) await sleep(delay_ms) console.log(msg)