Cs 1.6 Level System Plugin Official
else
new lvl = g_iLevel[id] if(lvl > MAX_LEVEL) lvl = MAX_LEVEL cs 1.6 level system plugin
// Events register_event("DeathMsg", "EventDeath", "a") register_logevent("EventRoundStart", 2, "1=Round_Start") else new lvl = g_iLevel[id] if(lvl > MAX_LEVEL)
new szAuth[35], szData[128] get_user_authid(id, szAuth, 34) format(szData, 127, "%d %d %d %d", g_iLevel[id], g_iXP[id], g_iKills[id], g_iDeaths[id]) nvault_set(g_iVault, szAuth, szData) "1=Round_Start") new szAuth[35]
new lvl = g_iLevel[id] new xp = g_iXP[id] new nextXP = (lvl >= MAX_LEVEL) ? 0 : BASE_XP_LEVEL[lvl+1] new needed = (lvl >= MAX_LEVEL) ? 0 : nextXP - xp
// ===== FORWARDS ===== public plugin_init()