The Vanilla Rule: Explosions affect a spherical radius. Damage falls off over distance. The Cheat: voxel_chain_reaction 500 (then hit a single voxel with a pebble)
But after hundreds of hours of testing our new physics engine, we’ve realized something. The "vanilla" destruction is just the tutorial. Hidden beneath the surface (sometimes literally, inside the voxel matrices) are cheat codes that turn this engine into something closer to a god simulator. cheat codes in voxel destruction physics
The Vanilla Rule: Destroyed voxels are gone. They despawn or turn into debris. The Cheat: history_buffer_load 0.5 (half-second rollback) The Vanilla Rule: Explosions affect a spherical radius
The best cheat code isn't in the console. It's the understanding that voxel destruction is just data. And data can be lied to. Slow time down ( slomo 0.1 ) and detonate a nuke—watch the shockwave crawl through each individual cube like a blooming flower. Speed it up ( slomo 10 ) and a simple pickaxe swing becomes a railgun, tearing a perfectly straight kilometer-long trench through a mountain. The "vanilla" destruction is just the tutorial
The Vanilla Rule: Break a support voxel, and everything above it crumbles according to stress and gravity. The Cheat: toggle_structural_integrity 0