CGMasters Creative Shrimp --u2013 Hard Surface Modeling In Blender 2.8 Update

Cgmasters Creative Shrimp --u2013 Hard Surface Modeling In Blender 2.8 Update -

If you want to be the first to know: sign up for the Creative Shrimp newsletter below. We don’t do “update for the sake of update.” We do updates because the software got better, the workflows got smarter, and you deserve the best version of what you paid for.

Blender 2.8 isn’t “new” anymore. It’s mature. The add-ons we rely on (Hard Ops, BoxCutter, Mesh Machine) have evolved. Keyboard shortcuts have settled. We wanted to reflect that stability. If you want to be the first to

So we did. Let’s get specific. This isn’t a minor patch. We re‑recorded over 40% of the core video lessons and added 3 brand‑new modules . 1. The Boolean Flow 2.0 (Completely Re‑recorded) The old boolean workflow worked. But it was… fragile. One bad subdivision surface and boom — shading errors. It’s mature

We include in the new .blend resource pack. Updated Assets & Resources The original course came with a good toolkit. The updated version includes: We wanted to reflect that stability

Using Blender’s (Solidify, Bevel, Weighted Normal) plus vertex groups , we built a reusable panel system. Add panel lines, vents, or armor plates without ever committing to geometry.