function drawGhost(x, y) ghost = new Group();
var ghost; var dx = 2; var dy = 1; function start() drawGhost(200, 200); setTimer(moveGhost, 20); 7.1.1 ghost codehs
if (newX > 360 If you can share or which part you're stuck on, I can give you a precise solution. function drawGhost(x, y) ghost = new Group(); var
var body = new Circle(40); body.setColor("white"); ghost.add(body); y) ghost = new Group()